
This is a UV texture map, so it's imported as such in blender AC3D supports only one texture per surface. Blender uses Right Handed axes, the import does provide a rotation matrix applied to the world object that corrects this, so "Up" in the AC file appears as "Up" in blender - it's configurable, so you can change how it rotates. AC3D appears to use Left Handed axes, but with Y oriented "Up". Some noted points that are important for consideration: The original work carried out by Willian P Gerano was used to learn Python and Blender, but inherent issues and a desire to do better has prompted a complete re-write This file is a reboot of the AC3D import script that is used to import. io_utils import unpack_list, unpack_face_listįrom bpy_extras. image_utils import load_imageįrom bpy_extras. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.įrom bpy_extras.
#Transparent texture ac3d software
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#Transparent texture ac3d license
# You should have received a copy of the GNU General Public License # GNU General Public License for more details. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # but WITHOUT ANY WARRANTY without even the implied warranty of # This program is distributed in the hope that it will be useful, # of the License, or (at your option) any later version. # as published by the Free Software Foundation either version 2 # modify it under the terms of the GNU General Public License # This program is free software you can redistribute it and/or
